
TWO WORLDS 3 MODS MODS
Both Single Player mods have some huge coverage on Youtube and by gaming journalists due to their quality, and in the case of Cursed Halo, the stupid fun they brought forward.
TWO WORLDS 3 MODS PC
The Halo PC community was small before the release of MCC, but they remained committed to Combat Evolved due to the modding tools, allowing for new campaign experiences (See Cursed Halo + SPV3) & multiplayer maps and game modes. How other Xbox IPs have embraced the community: I think we all know of everyone who had at least bought Skyrim twice just to experience the PC version, and all of its modded content from Nexus Mods. The continued prevalence of Bethesda titles with The Elder Scrolls and Fallout, alongside the continued staying power Black Ops 3 has had, it is clear that modding tools and community creative content only extend sales of a game beyond its usual shelf life, and don’t impact future releases. Some people have suggested in the past that developers don’t like to include modding tools as they do not give them or the publisher any monetary gain. I don’t even think I have to mention Skyrim as an example! Not to mention, these titles with community tools have great success in sales over a long period of time thanks to user generated content.
TWO WORLDS 3 MODS MOD
The inclusion of Steam Workshop makes downloading mods and custom maps an easy user experience, compared to the traditional way of having to go on upload mod website such as ModDB.Ĭommunities help grow and nurture the games they love, even after the main developers have no choice but to “abandon” their game to move onto their next project. Black Ops 3 wouldn’t see 5,000 players daily over 6 years later after it’s original launch without the introduction of user generated content, to expand upon the multiplayer and zombies experience. Massive titles such a League of Legends and CSGO would not exist today without the use of community created content with tools provided in Half Life 1 and Warcraft 3. Anybody who played Halo with forge support will know exactly what I’m talking about. This itself has allowed for ground breaking new ideas and gameplay concepts. Those fans even existed, and still continue to, on platforms with little to no mod support by simply having the infrastructure to have the flexibility to adjust parts of the game to their will. Numerous amounts of dedicated fans to a franchise have used ways, both official and unofficial, to flex their creative minds and skills in creating new ideas within the worlds of their favourite games.

It is no secret that modding in the PC community is a tradition spanning many years. I hope guywelch2000 can read this as well <3) I decided to post this following the rumours of a Gears Collection release this year, hoping some conversation can be brought up regarding the games to have a Unreal Editor release along side Gears releases like Gears of War 1 in 2007, especially if the rumour is true for the older titles coming to PC. Please give the original video by King Abz a watch! ). I have expanded upon it for more clarification and examples, and for additions that came to me at a later date. (The following below is an expanded section that I had wrote for King Abz for his 2021 Wishlist for Gears of War.
